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Auto-Attacking Like a Pro in League of Legends

Basic Attacks or Auto Attacks are the easiest concept to grasp in League of Legends but also the most difficult to master. This tutorial will highlight the importance of employing auto attacks, regardless of the Champion you are playing, and will teach you how to utilize them successfully.


A basic attack, often known as an auto attack, is the most basic way for a Champion to deliver damage, and it is available to all Champions. The auto attack is a Champions-only ability that is activated by giving the adversary a movement command. If you are close enough to the adversary when you click on them, you will assault them. If you don’t, you’ll charge straight at the adversary and strike once you’re within range.


The attack range is what lets each Champion’s design stand out. Not every Champion has the same attack range. Melee and ranged are the two types of attack range;  both of these classes have short and long range ranges. Kled’s attack range without Skaarl, for example, is 250, which is double the range of most melee Champions, who have a range of 125!

Rakan, with a range of 300, is the shortest ranged auto attack, with Kled being only 50 units longer! Then again, with a Champion like Senna who can stack range forever with her passive, the attack range for ranged Champions has the potential to be limitless!


You may deliver damage while staying far away from adversaries if you have a greater attack range. When both Champions, like Marksmen, are relied on auto attacking, the benefit of having a longer attack range is enhanced! When Jinx uses her Rocket Launcher, for instance, her range is 725, so a Champion like Sivir (who has a range of 500), has virtually zero chance of touching her!  When Jinx is aware of the range difference, she may position herself far enough away from Sivir to attack her without being attacked!

You may deliver damage while staying far away from adversaries if you have a greater attack range. When both Champions, like Marksmen, are relied on auto attacking, the benefit of having a longer attack range is enhanced


Let’s go through the numerous settings that players utilize and why some are more beneficial than others before going on to the core abilities. To begin, right-clicking the enemy isn’t the only approach to using a basic attack on them. When ‘Player Attack Move’ is set up, you may also use ‘A’ and then left click on them. Despite the fact that this requires you to press two buttons rather than one, there is an advantage that the right click alone cannot supply. Because the right click is also a movement command, if the player right clicks to attack an opponent but misses the Champion, they will walk in the direction where they clicked instead. This might lead to the player making a critical error and mispositioning when it counts most!

Even if the player misses the enemy, by using the ‘Attack Move’ option, the game recognizes that the player is attempting to attack something and will do that instead of advancing towards the target.

Turning on ‘Attack Move on Cursor’ is an extra function that assists with the ‘Player Attack Move.’ If there are many enemies, this allows the player to choose which one to attack. The game is built to automatically choose the nearest adversary to the player’s Champion if this parameter is turned off. Instead, with the functionality enabled, the Champion will attack the enemy that is closest to where the player clicked! This results in a situation where  slightly misclicking the adversary does not result in a movement penalty!

Using ‘Player Attack Move Click’ is another way of increasing the efficiency of ‘Player Attack Move.’ When attacking anything, this eliminates the need to left click after pressing ‘A.’ Instead, the player merely places the cursor where they want to strike and presses ‘A.’ Simply put, the mouse must point to the target place, and the player must then chose whether to attack that position by pressing ‘A’ or move to that location by pressing ‘R’! 

So, what is the best course of action? Technically, you might argue that each of these is valuable in different circumstances. Right-clicking will be sufficient if a player never fails to click on the opponent they wish to attack. Players, on the other hand, frequently underestimate how tough it may be to do so when Champions can use skills to move around swiftly or just use Flash! When these movement features are activated just before the player right-clicks on the enemy’s location, they will instead go to the enemy’s location and fail to attack them as planned.

Your assault will not be disrupted if you use the ‘A’ left click option while they are inside your attack range! Even this, though, has the possibility of being outplayed. When the attack move option is selected, the Champion will attack the adversary nearest to where the mouse was pointing. If the enemy is aware of this, they may place a ward immediately before your auto attack, and it will instead target the ward if it is closer to your click! While this may not appear to be a significant factor, it might mean the difference between killing or being killed.

Moreover, there is also a setting that allowes gamers to completely eliminate all of these possibilities. ‘Target Champions Only’ is the name of the game. While enabled, each attack input made by the player will only target the nearest enemy Champion to the mouse point, which is extremely beneficial when fighting diving foes or minions in a large group!





Let’s figure out what it means to be excellent at auto attacking now that we know what it means to employ auto attacks and the many possibilities for auto attacking. Because Marksmen are so reliant on auto attacks, Marksmen players are more adept at employing them. So, what distinguishes good Marksmen players from ordinary players?

There are three essential components to effectively employing auto attacks.

1. Keeping downtime to a minimum

2. Turning off animations

3. Maintaining moving throughout the cooldown

Let’s start with decreasing downtime. What exactly does this imply? Marksmen, in particular, are so reliant on their auto attacks that they are very susceptible during the small window after auto attacking until they can do it again. As a result, the greatest players will either deliver more damage or provide some type of utility with their skills. Ashe may, for example, utilize her Enchanted Crystal Arrow to stun an adversary after an auto strike. This might be the opponent she’s pursuing or a separate foe attempting to prevent her from pursuing the objective! To be productive with your time, though, you must do something during the downtime between auto attacks.

Combining it with any ability to turning off the animation, and in some cases, even reset the auto-attack timer, is the next—and most overlooked—option! Of course, Champions with this capacity in their design are the only ones who can use it. There are, however, many Champions that have this skill that players are unaware of. Champions such as Lucian and Fiora are built to make this feature a vital part of their arsenal. Lucian’s identify as the gunslinger who shoots two rounds after each ability is crucial to his success as a character. Fiora may hit the vitals with auto attacks or her Q, Lunge. So she’ll have to mix in Lunges between strikes to melt down the adversary she ults.

The follow-through animation on auto attacks will be cancelled if you do so just after the damage is inflicted!

Unlike Lucian and Fiora, several Champions’ abilities, including Katarina’s Shunpo, Hecarim’s Devastating Charge, and Master Yi’s Meditate, feature extremely slight animation cancellations and auto attack timer resets. It’s critical to understand these tiny concepts if you want to maximize damage efficiency in close battles when every second matters!

Inputting movement orders during the auto attack cooldown is the final habit that competent individuals have, and it is possibly the hardest to learn. This is sometimes referred to as ‘kiting’ or ‘orb-walking.’ While following or fleeing from foes, this mechanic is the most effective way to do damage with auto attacks. It’s not good to be stationary in League of Legends.

Moving is always preferable, whether it’s because you’ll be easier to hit with abilities or because it’ll be difficult to be in the correct spot at the right moment. The catch is that if players wish to deal damage with auto attacks, they must at least stay motionless for a little while! Though perhaps not ideal, this technique can reduce the amount of time spent standing stationary.

To ‘kite,’ the player must simply click on the adversary to launch the auto attack, and then enter a movement command as soon as the damage is dealt for melee fighters, or immediately as the projectile leaves the ranged fighter’s model.

This will stop the auto attack’s follow-through animation and instead cause the Champion to move! The player’s movement should continue uninterrupted until he or she is ready to assault again. When done correctly, the player will be able to attack as many times as they would if they remained stationary, but they will be able to move in between assaults! This can assist you in chasing down foes or fleeing while they are pursuing you!




The foundations of the auto attack are easy to grasp, but how do amateur players do in comparison to professionals? The majority of players that are below average—or even average—will only attack and move using the right click option.

Below-average gamers will just right-click the adversary and let the game take care of the rest. They won’t move between attacks or even click on the Champion again; instead, they’ll simply press the button and wait to see what happens. The somewhat better-than-average players will recognize the need of kiting and will attempt to do so to the best of their abilities, but they will not consider the Champion they are playing or the Champion’s attack speed! Each Champion’s windup features a unique attack animation that might take longer than others, making it difficult to account for!

Professional players, on the other hand, evaluate their attack pace to kiting in the same way that a musician analyzes a song’s tempo! It will sound really good if the song is played at the proper pace and consistently.  The same is true when it comes to kiting. In reality, musicians must become used to the time it takes for their action to generate a sound in their instrument in order to play a note at the correct moment, and professional players must do the same with each Champion!

To master the art of kiting in League of Legends, the player must know it’s all about rhythm and practice.


Finally, we’ll talk about what it means to weave attacks in. Players may ‘weave’ in auto attacks between abilities in the same way they can cast abilities after an auto attack. T his is more frequent among Champions whose major source of damage is abilities, but the principle is applicable to all Champions. Weaving is a crucial concept since it allows players to deliver more damage than they might otherwise with only their skills. The most notable example is Lucian, who, thanks to his passive ability, may use two attacks after each ability. While he is not required to do so, utilizing an ability and auto attacking and then using another ability and auto attacking, and so on, produces the most damage.

Samira is another Marksman example, albeit a bit more subtle. Samira can weave in auto attacks between skills to amass ranks exceptionally rapidly in order to utilize her ultimate ability. This concept applies to all Champions, however the usefulness of some instances is more obvious than others. Camille is a great example. There is a delay between when Camille may utilize the second cast after the first while utilizing her Precision Protocol (Q). Camille can still perform auto attacks within this window, despite the ability boosting them. Camille can use Q, auto attack twice, and then Q for the second part of the ability instead of using Q, waiting two seconds, and then using Q again.

The amount of damage delivered will substantially increase by weaving attacks between abilities, which will make an even bigger effect in the early game, which is when Champions have less health as opposed to later on. It’s important to remember  that an auto attack deals 45-100 damage at level one, and most Champions have health between 500 and 700 at that level!



In League of Legends, the auto attack is undoubtedly the most crucial form of attacking to learn. After all, it applies to every Champion in the game, and mastering the principles of the auto attack may significantly enhance a player’s damage effectiveness and help them advance rapidly!